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Skulls (Cutscene)

The complete cinematic

Animation test (3ds Max)

Skulls (Cutscene)

Skulls, a video I made for my Cinematic Game Art course at Laval University L3di. The goal was to design a cutscene in Unreal Engine, make animations, setup physical assets for the skeletons, setup realtime cloth simulation, making environments, and craft armors and weapons for the Skeletons.

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